F# ray tracer — benchmark reports
Rendered output and timings for the modernised renderer, measured against the frozen legacy port on the CPU and against the CUDA GPU backend.
CPU vs CPU — legacy port against the modernised renderer
Cold wall time, per-phase timings and linear-image differences across the benchmark scenes. Every repeat is retained.
Live progress page for the CPU run
GPU — detailed CUDA renders
Full-size images from the CUDA backend for the authored scenes. Refreshes itself while the run is still producing images.
GPU — material variants
The same scenes rendered across the material presets on the GPU.
Images: old versus new
Side-by-side renders, plus the plainly named PNG folders.