24 completed detailed CUDA renders

Four original scenes, six material variants each. Every image is 1024x1024, 64 camera samples, four glossy samples, four light samples and four secondary bounces, rendered in FP64 on the NVIDIA CUDA device. Click any image to open its full resolution.

These are classic/Whitted quality renders, not path tracing or RT-core rendering. Their larger sampling workload is not a matched-work timing comparison against the accepted CPU collection.

Authored run report | Material run report | Settings, provenance and worker revisions | GPU timings CSV | Earlier CPU images and Gold Dragon

chair

authored
chair authored
matte
chair matte
phong
chair phong
mirror
chair mirror
glossy
chair glossy
glass
chair glass

roman-bust

authored
roman-bust authored
matte
roman-bust matte
phong
roman-bust phong
mirror
roman-bust mirror
glossy
roman-bust glossy
glass
roman-bust glass

space-sentinel

authored
space-sentinel authored
matte
space-sentinel matte
phong
space-sentinel phong
mirror
space-sentinel mirror
glossy
space-sentinel glossy
glass
space-sentinel glass

sky-arena

authored
sky-arena authored
matte
sky-arena matte
phong
sky-arena phong
mirror
sky-arena mirror
glossy
sky-arena glossy
glass
sky-arena glass

Authored and material images were collected in separately frozen renderer revisions. The material revision includes the shared-triangle-edge correction; every original PNG, linear PFM, metric record and source/worker fingerprint is retained in its run report. Glass subjects comprise closed, sometimes intersecting components, not one Boolean-unioned shell; finite bounce depth and classic straight-segment transparent shadows limit the result.